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Kontest

Ayo

Sow, count, capture. The Yoruba Ayo Olopon, to the Abapa rules.

Players
2
Skill
All skill, no luck
Seeds
48 in 12 pits

The board and sowing

Two rows of six pits, four seeds in each. Your row is the one nearest you. On your turn lift all the seeds from one of your pits and sow them one at a time into the following pits, counter-clockwise: along your row to the right, then back along theirs.

Opponent0
counter-clockwise
You0
Forty-eight seeds, four in every pit.

A pit with twelve or more seeds laps the whole board; the pit it came from is skipped, so it is always empty at the end of the move.

Capturing

If your last seed lands in one of their pits and makes it two or three, you take those seeds. Then look at the pit before it: if that one also holds two or three, take it too, and keep walking back along their row for as long as each pit holds two or three.

Opponent11
counter-clockwise
You10
Your last pit holds three. Sown, they land in their first three pits.
  • Grand slam: a move that would take every seed they have is allowed, but takes nothing.
  • Feed them: if their row is empty you must play a move that puts seeds into it. If no move can, the game ends and you keep the seeds on your side.

Winning

Twenty-five seeds wins, more than half of all forty-eight. The game also ends when the player to move has no legal move; then each side keeps the seeds on its own row and the bigger store wins. Twenty-four each is a draw. If a hundred moves pass without a capture, the game is settled the same way, so a few seeds chasing each other round cannot go on forever.

Opponent0
counter-clockwise
You0
Play a game against KBot.

On Kontest

Series. A game can be one game or a best of 3, 5 or 7: a win is a point, a draw half each, and the first past half wins the match. Who moves first swaps every game, against KBot too.

Start between games. After each game both players press Start for the next. You have the clock’s base time to do it (3 minutes on 3 + 2, an hour on an hour a move). Not pressing in time loses that game. If nobody presses Start, the match ends there: the leader wins it, and a level score is a draw.

Clocks. Either a time per move (from a minute to a day), or a time for the whole game, with or without an increment added after each move (“3 + 2” is three minutes each plus two seconds a move). Run out and you lose. The default is an hour a move.

Draws and resigning. You can offer a draw or resign at any time; in a series you choose whether it is for this game or the whole match, and the other player sees which. At a table of three or more you leave instead: you’re placed last, and the rest play on.

KBot. In your own chat you can play KBot, on Normal (it plays properly) or Easy (it makes mistakes). Games against KBot don’t count towards your stats or the leaderboards.

Ready for a game of Ayo?

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