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Kontest

Snakes & Ladders

Climb ladders, slide down snakes, first to 100 exactly. Pure luck, for fun.

Players
2 to 8 (more than 2 in groups)
Dice
One
Luck
All of it: just for fun

How to play

Both counters start off the board. Roll and move that many squares, along the bottom row and up the board in a zig-zag. There are no decisions: the dice decide everything, so it is only ever played for fun.

100
99
98
97
96
95
94
93
92
91
81
82
83
84
85
86
87
88
89
90
80
79
78
77
76
75
74
73
72
71
61
62
63
64
65
66
67
68
69
70
60
59
58
57
56
55
54
53
52
51
41
42
43
44
45
46
47
48
49
50
40
39
38
37
36
35
34
33
32
31
21
22
23
24
25
26
27
28
29
30
20
19
18
17
16
15
14
13
12
11
1
2
3
4
5
6
7
8
9
10

No rolls yet

10/400
You are on 17.
  • Six rolls again, up to three sixes in a row. The third six still moves, but then the turn passes.
  • Exact finish: you must land on 100 exactly. A roll that would carry you past it is spent, and you stay where you are.
  • A very long game is capped: after 400 rolls with nobody home (200 per player at a bigger table), whoever is further along wins, and level is a draw.

Three to eight players

In a group, up to eight can race on one board. Counters sharing a square sit round it so you can see everyone. When it ends, everybody gets a place in a results table.

  • Count (the default): the first to reach 100 wins and the game stops. The rest are placed by how far they still have to go, nearest first.
  • Play on: the first home wins, and the rest keep rolling for the places, leaving as they reach 100, until one is left.

On Kontest

Series. A game can be one game or a best of 3, 5 or 7: a win is a point, a draw half each, and the first past half wins the match. Who moves first swaps every game, against KBot too.

Start between games. After each game both players press Start for the next. You have the clock’s base time to do it (3 minutes on 3 + 2, an hour on an hour a move). Not pressing in time loses that game. If nobody presses Start, the match ends there: the leader wins it, and a level score is a draw.

Clocks. Either a time per move (from a minute to a day), or a time for the whole game, with or without an increment added after each move (“3 + 2” is three minutes each plus two seconds a move). Run out and you lose. The default is an hour a move.

Draws and resigning. You can offer a draw or resign at any time; in a series you choose whether it is for this game or the whole match, and the other player sees which. At a table of three or more you leave instead: you’re placed last, and the rest play on.

KBot. In your own chat you can play KBot, on Normal (it plays properly) or Easy (it makes mistakes). Games against KBot don’t count towards your stats or the leaderboards.

Just for fun. Dice and card games involve luck, so they are only ever friendlies: they never carry a prize.

Ready for a game of Snakes & Ladders?

Play now

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